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tareqgamedev

Hey, I am Tareq.

R&D Engineer (UAV Systems) • Gameplay Programmer (Unity & Unreal)

I engineer mission-critical UAV control systems for the defense industry, delivering precision and reliability. In my own time, I dive deep into gameplay programming with Unity and Unreal, bringing worlds and mechanics to life.

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Recent Articles

Randomly generated dynamic rigid bodies in Unity3D

Rigid body Types: Static, Kinematic, And Dynamic

Rigid bodies are considered one of physics mechanics branches and according to Wikipedia, a rigid body (also known as a rigid object) is a solid body in which deformation is zero or so small it can be neglected.

game controller cover image

The Power Of Dot Product In Game Development

In the area of game development, math is the essence of any successful game, the dot product aka the scalar product can be defined in two different ways described as follows: