I engineer mission-critical UAV control systems for the defense industry, delivering precision and reliability. In my own time, I dive deep into gameplay programming with Unity and Unreal, bringing worlds and mechanics to life.
Rigid bodies are considered one of physics mechanics branches and according to Wikipedia, a rigid body (also known as a rigid object) is a solid body in which deformation is zero or so small it can be neglected.
In the area of game development, math is the essence of any successful game, the dot product aka the scalar product can be defined in two different ways described as follows: